§1Adding Free Agents
Players may be added from free agency to varsity or JV at no cost, prior to the add deadline (see Article VII §4).
- JV-eligible free agents must first be added to JV and then promoted before being added to varsity
- The team is not required to have a JV roster spot available for this paper transaction
- Players flagged for IR or Suspended cannot be added to varsity (neither from free agency nor from JV)
- When IR+ is active, players with any injury flag cannot be added to varsity
§2Releasing Players
When releasing a varsity player, you have three options: Drop, Free Drop, or Buyout.
- Releasing a JV-eligible player is always free
- Releasing IR replacements is always free
- In all cases, the released player goes to waivers
§3Drops
After dropping a varsity player, the team is responsible for 50% of the dropped player's AAV for the remainder of his contract — or until the player is signed by another team in the league.
Drop details
- A dropped player can be bought out at any later date
- If a player signs an NHL contract extension after being dropped, the GM is not responsible for the new contract — but must complete payment of the old one
- If a dropped player is taken on by another team as an IR replacement and stays in that role for two full calendar months, his contract comes off the original team's payroll
- A $250,000 re-signing fee applies if a dropped player is re-signed by his former team — unless he's signed via a waiver bid
- Teams are limited to 7 players on their Dropped Player List at any time
§4Buyouts
In a buyout, the team pays a one-time fee equal to 40% of the player's total remaining salary (not AAV).
- This payment counts against the team's cap for the current season, then is eliminated
- Once a player is bought out, the team is never reimbursed — even if the player is added by another team or re-signed by the same team
- Buyout costs can be calculated on the Search tab of the league spreadsheet
- Buyouts are not allowed during the fantasy playoffs
§5Waivers
Any player released by his CHA team goes directly to waivers for 24+ hours.
- GMs can offer a signing bonus to claim the player in a silent auction format (see §6)
- The highest bid wins when waivers expire
- Tiebreaker: if signing bonuses are equal, the player goes to the team with the lower position in the standings
- If a player clears 48+ hours without being signed, he becomes a free agent at noon Pacific on Day 2
§6Signing Bonuses
To claim a player on waivers, GMs offer a signing bonus by submitting a bid via the Capwise Waiver Bid Form. The same bid must also be placed on the player on Fantrax.
- Minimum bid: $250,000
- Bids must be in $1,000 increments
- Once awarded, the signing bonus counts against the new team's cap for the rest of the season — in addition to the player's AAV
- If you offer a signing bonus but get outbid, the bonus does not affect your cap
§7JV Movement
- Promotion fees do not apply if the player is promoted as an IR replacement
- During the offseason, all JV promotions are free and don't count toward the 15-promotion limit
- All JV demotions are free at all times
- JV players with an IR flag are not eligible for promotion until the flag is removed
- When IR+ is active, this rule extends to players with any injury flag
§8IR Replacements
When a player is moved to IR, his vacancy may be filled by:
- Adding a free agent, or
- Freely promoting a JV player
Position rules
- Injured forwards → replaced by a forward
- Injured defensemen → replaced by a defenseman
- Injured goaltenders → replaced by a defenseman or goalie (but the roster must always have at least 2 goalies)
- Only the AAV of the replacement player counts against the cap
Replacing a replacement
- If an IR replacement gets injured and is listed on IR by Fantrax, he can occupy an IR slot (if available)
- A new replacement can then be added — this "replacement of a replacement" is free
Second Replacements
An IR replacement may be dropped and replaced for a $250,000 second replacement fee. Restrictions:
- The fee applies to the team's cap for the rest of the season
- An IR replacement cannot be replaced this way until he has been on the roster for one full month
- A second replacement can only be added once per month per injured player
When the injured player returns
- When an injured player returns to his NHL team, the CHA team is expected to reactivate him within five days
- Failure to do so creates an "illegal roster" — the team can't make additional transactions until the player is reactivated
- When the player is reactivated by his CHA team, his IR replacement is sent to waivers or demoted to JV (depending on where he came from)
- No fee for this transaction
Special cases
- If a JV-eligible player is taken from free agency as an IR replacement, he must return to free agency after his stint — he cannot move directly to JV
- If an IR replacement promoted from JV loses JV-eligibility while in that role, he can move to a vacant varsity spot without clearing waivers. The team still pays the promotion fee. (This is the only scenario where an IR replacement moves directly to varsity.)
- If an IR replacement (from JV) is traded while serving as an IR replacement, the team may add a new IR replacement at no fee — this doesn't count as a Second Replacement
- All IR players are reactivated at the end of the playoffs
- To retain the replacement instead of the injured player: drop the replacement to waivers, drop or buy out the injured player, then if the replacement clears waivers, re-add him
- Once an injured player has been reactivated by his Capwise team, he cannot be moved back to IR during the same IR stint