Article IV — Player Movement

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§1Adding Free Agents

Players may be added from free agency to varsity or JV at no cost, prior to the add deadline (see Article VII §4).

Key Rule
Once a player has been added on Fantrax, the GM has 1 hour to record the transaction in the Transaction Portal. After that, the player returns to free agency.
  • JV-eligible free agents must first be added to JV and then promoted before being added to varsity
  • The team is not required to have a JV roster spot available for this paper transaction
  • Players flagged for IR or Suspended cannot be added to varsity (neither from free agency nor from JV)
  • When IR+ is active, players with any injury flag cannot be added to varsity

§2Releasing Players

When releasing a varsity player, you have three options: Drop, Free Drop, or Buyout.

  • Releasing a JV-eligible player is always free
  • Releasing IR replacements is always free
  • In all cases, the released player goes to waivers
Deadline
Drops and buyouts of varsity players or JV Overagers are not allowed during the fantasy playoffs — only Free Drops are allowed during that time.

§3Drops

After dropping a varsity player, the team is responsible for 50% of the dropped player's AAV for the remainder of his contract — or until the player is signed by another team in the league.

Drop details

  • A dropped player can be bought out at any later date
  • If a player signs an NHL contract extension after being dropped, the GM is not responsible for the new contract — but must complete payment of the old one
  • If a dropped player is taken on by another team as an IR replacement and stays in that role for two full calendar months, his contract comes off the original team's payroll
  • A $250,000 re-signing fee applies if a dropped player is re-signed by his former team — unless he's signed via a waiver bid
  • Teams are limited to 7 players on their Dropped Player List at any time
Key Rule
Drops are not allowed during the fantasy playoffs.

§4Buyouts

In a buyout, the team pays a one-time fee equal to 40% of the player's total remaining salary (not AAV).

  • This payment counts against the team's cap for the current season, then is eliminated
  • Once a player is bought out, the team is never reimbursed — even if the player is added by another team or re-signed by the same team
  • Buyout costs can be calculated on the Search tab of the league spreadsheet
  • Buyouts are not allowed during the fantasy playoffs
Key Rule
Teams are limited to 15 buyouts from the start of the fiscal year (typically July 1) until the end of the regular season. There is no limit after the playoffs end.

§5Waivers

Any player released by his CHA team goes directly to waivers for 24+ hours.

  • GMs can offer a signing bonus to claim the player in a silent auction format (see §6)
  • The highest bid wins when waivers expire
  • Tiebreaker: if signing bonuses are equal, the player goes to the team with the lower position in the standings
  • If a player clears 48+ hours without being signed, he becomes a free agent at noon Pacific on Day 2

§6Signing Bonuses

To claim a player on waivers, GMs offer a signing bonus by submitting a bid via the Capwise Waiver Bid Form. The same bid must also be placed on the player on Fantrax.

  • Minimum bid: $250,000
  • Bids must be in $1,000 increments
  • Once awarded, the signing bonus counts against the new team's cap for the rest of the season — in addition to the player's AAV
  • If you offer a signing bonus but get outbid, the bonus does not affect your cap

§7JV Movement

Key Rule
Teams are limited to 15 promotions per season. Each in-season promotion costs $250,000.
  • Promotion fees do not apply if the player is promoted as an IR replacement
  • During the offseason, all JV promotions are free and don't count toward the 15-promotion limit
  • All JV demotions are free at all times
  • JV players with an IR flag are not eligible for promotion until the flag is removed
  • When IR+ is active, this rule extends to players with any injury flag

§8IR Replacements

When a player is moved to IR, his vacancy may be filled by:

  • Adding a free agent, or
  • Freely promoting a JV player

Position rules

  • Injured forwards → replaced by a forward
  • Injured defensemen → replaced by a defenseman
  • Injured goaltenders → replaced by a defenseman or goalie (but the roster must always have at least 2 goalies)
  • Only the AAV of the replacement player counts against the cap

Replacing a replacement

  • If an IR replacement gets injured and is listed on IR by Fantrax, he can occupy an IR slot (if available)
  • A new replacement can then be added — this "replacement of a replacement" is free
Key Rule
If the originally injured player returns, both the initial IR replacement and the second replacement must be released.

Second Replacements

An IR replacement may be dropped and replaced for a $250,000 second replacement fee. Restrictions:

  • The fee applies to the team's cap for the rest of the season
  • An IR replacement cannot be replaced this way until he has been on the roster for one full month
  • A second replacement can only be added once per month per injured player
Key Rule
The Second Replacement option is only available before IR+ activates (the Monday following the Capwise Trade Deadline). Once IR+ is active, no further second replacements are allowed. Second replacements are never allowed during the fantasy playoffs.

When the injured player returns

  • When an injured player returns to his NHL team, the CHA team is expected to reactivate him within five days
  • Failure to do so creates an "illegal roster" — the team can't make additional transactions until the player is reactivated
  • When the player is reactivated by his CHA team, his IR replacement is sent to waivers or demoted to JV (depending on where he came from)
  • No fee for this transaction

Special cases

  • If a JV-eligible player is taken from free agency as an IR replacement, he must return to free agency after his stint — he cannot move directly to JV
  • If an IR replacement promoted from JV loses JV-eligibility while in that role, he can move to a vacant varsity spot without clearing waivers. The team still pays the promotion fee. (This is the only scenario where an IR replacement moves directly to varsity.)
  • If an IR replacement (from JV) is traded while serving as an IR replacement, the team may add a new IR replacement at no fee — this doesn't count as a Second Replacement
  • All IR players are reactivated at the end of the playoffs
  • To retain the replacement instead of the injured player: drop the replacement to waivers, drop or buy out the injured player, then if the replacement clears waivers, re-add him
  • Once an injured player has been reactivated by his Capwise team, he cannot be moved back to IR during the same IR stint

§9Free Drop Rule

Key Rule
At the start of each calendar year, every team is given three free drops. They can be used on any varsity player or JV Overager earning $3,500,000 or less. The free drop player may be dropped at any time during the calendar year at no cost.
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